8.31.2006

Kickin' It Old School

My girlfriend and I recently moved into a new apartment. And moving into a new place is a great excuse to go through all your stuff and realize what's worth keeping and what's worth tossing out. So for the last two weeks, between working, writing, and fixing up the apartment, I've taken a few minutes every night to go through my art materials.

Although I haven't been drawing for nearly as long as other artists I know, I have my fair share of half-finished sketches, folders packed with references, and boxes filled with "things I'll work on later." But as I was looking through some of my early drawings (at least the ones I kept and the ones that have survived numerous moves), I found this little gem...


The drawing measures 8.5x11 and is fully painted. Not too bad considering how raw I was back in the day. And the figure is pretty good. Although I'll give the disclaimer that it may be copied from an Earthworm Jim video game guide or Earthworm Jim advertisement. But don't give me too much grief about it; I was like 13 or 14 when I drew it. I didn't know any better!

Bernie

8.23.2006

Powerpuff Girls

During my time out at San Diego, one of my few fanboy moments was meeting Powerpuff Girls/Foster's Home for Imaginary Friends creator Craig McCracken. Although he was walking the con floor when I ran into him, Craig was kind enough to take a few minutes to look through my portfolio and offer me some advice. Utter coolness.

So in honor of that moment and Craig's great contributions to the animation world, I got the itch to draw a Powerpuff Girls pinup...featuring Mojo Jojo (cause he's so awesome...and a monkey...and he wears a cape).

I wanted the pinup to feature Mojo Jojo standing in true super evil monkey genius fashion in his lab, located high above the city of Townsville. With the con season at full blast, I didn't get a chance to sketch out a thumbnail for the pinup until Wizard Chicago. But here's what I came up with while sitting in Artist Alley:


The robot was a happy accident but I realized as I was drawing it that the Powerpuff Girls were not in the pinup. The drawing would have worked without the girls but I really wanted to draw the Powerpuff Girls AND Mojo Jojo. So I had to lose the robot and come up with something better. My second thumbnail included a monitor in the background where Mojo Jojo would be watching the girls. Here's that thumbnail:


With a solid sketch to work from, I drew the characters separately. First Mojo Jojo:
Then the PowerPuff Girls:
Although Mojo was not 100% completed on the page, I used a few digital shortcuts to finish him. The girls were a lot harder to draw than I expected. They may look simple, but they each have a specific attitude and feel that has to be drawn correctly. If not, they end up looking "wrong." If you've ever seen the cartoon, you know how they should look. So as an artist, you have to take that into account and make them "feel" like the characters in the show. That comes across in their poses, their expressions, and their positioning in relation to each other. But I was happy with all the characters and once they were scanned into Photoshop, it was onto the next stage.

I wanted to play with a one-color background so I choose the color red to really push the evil genius tone. Nothing too sinister though. Plus, considering Mojo Jojo's colors, he would really stand out. And with his headquarters/observatory being located high above the city of Townsville, I was planning on adding a blue-toned city in the background. Again, blue would contrast really well against the red and the character colors. After a quick Google search for color references on the girls and Mojo, I cleaned up the characters, gave them a nice black border (to stand out against the background), and dropped them into the pinup.

The big change was getting rid of the monitor and placing the girls right outside of the observatory's windows. Once I placed them in that location, it added a little humor to the piece. Good 'ole Mojo is standing there, striking a super villain pose, while the Powerpuff Girls stand outside his headquarters, ready to kick some simian ass.

After four or so hours of Photoshop magic, here's the final result:


Overall, it turned out OK. I definitely want to go back and play around with the evil robot idea so don't be surprised if that shows up on the blog next time I get some free time. Whenever that is.

As always, thanks for looking,

Bernie

8.18.2006

Nightlight Comics pinup

As an artist, when you attend a convention, it's easy to spend a good-chunk-o-change on fellow creators. Someone's artwork inspires you and you have to own a little piece of their magic. And between sketchbooks, prints, and commissions, you just end up spending what little money you make (the only real winner is Kinkos). So someone out there, in their infinite wisdom, created the greatest Artist Alley ritual ever - trading.

Case in point...

I met Matt Chicorel at last years' Fallcon and we had a great time. Matt is the creator behind Nightlight Comics, home to the "Non Adventures of Trenchcoat and Kim." During this years' Wizard World Chicago, Matt was kind enough to give me a copy of his latest issue in exchange for a copy of my Space Ghost pinup. Unfortunately, the con's craziness got the better of me and I forgot to give Matt the pinup. So I decided to make-up for my forgetfulness by drawing a pinup of Matt's characters, Trenchcoat and Kim.

Initially, I was going to go with an action shot. But considering that the book is about their "Non-Adventures," Iit made sense to go with something more lew key. And after reading the latest issue, I immediately new what to do: Trenchcoat And Kim sitting on a roof, waiting for something, anything to happen.

Using a technique that's worked for me a few times now, I decided to draw the characters separately from the background. So here's my rendition of Trenchcoat:

And here's my rendition of Kim:

Trenchcoat turned out OK. But I'm pretty happy with Kim. I tried to give her some of the attitude Matt's gives her in the comic. Hopefully, that comes across in the drawing through her posture and her smoking. As for the background, although I did sketch it out on paper, the majority of the work was done in Photoshop.

So after a few hours of blood, sweat, and tears, here's the final outcome:

Overall, it turned out alright. But the important thing is that Matt likes it. He even said he'd put it in the next issue. Sweet.

Lesson learned: Considering that the pinup took about 5 hours from start to finish, I need to find a way to speed up without losing quality. I know, that sounds like a complete contradiction but I think that ability comes with time and practice. Luckily, I'm willing to put in the hours to keeping developing my style. What's the saying? "If you're not moving forward..."

Bernie

8.16.2006

Wizard World Chicago '06 in the Rearview

Wizard Chicago '06 is now in the books...and I've got the pictures to prove it. You can check 'em out below.



Thanks to everyone that stopped by the Element X table in Artist Alley and took some time to check out our work. And big thanks to those out there that purchased our studio artbook (Atomic). We're down to one copy!

And now, with this year's con season in the rearview, it's back to the drawing board...

Bernie

7.29.2006

Wizard World Chicago


Wizard Chicago is less than a week away and it feels like I just got back from San Diego.

Wait, I just did.

But no complaints here 'cause I seriously love con season. I love seeing the fans, the creators, and the exhibitors. I love the costumes. I love the lines (well, not really, but I deal with them). I love the evenings of drinking and shoptalk. I love it all. And boy do I miss it when it's all said and done.

So if you're in the Rosemont, IL area between August 4-6, make sure to stop by the Donald E. Stephens Convention Center, head back to Artist Alley, and check out tables 3037 and 3038. I'll be there with felow Element X-ers, pimping our wares and having a great time.

Hope to see you there!

Bernie

7.27.2006

SDCC Souvenir Book


Each year the folks at Comic‑Con give each attendee a free trade paperback-sized commemorative souvenir book. This year's theme focused on a number of anniversaries in the fanboy world.

Dick Tracy and the Universal Monsters' turned 75th, Captain America and Archie are 65, Flash and Gumby are 50, and Star Trek is 40.

And not to be forgotten, Space Ghost is also celebrating his 40th Anniversary.

Before Spiderman, Batman, and Superman, Space Ghost was my first real exposure to a superhero. As a kid, I would watch the cartoons every morning before heading off to school. And with the perspective that comes with age, I've come to realize that Space Ghost was one of the major turning points in my appreciation for all things comics and animation.

So I wanted to thank the people at SDCC for giving me the priviledge of contributing to the '06 souvenir book with a pinup (click here to see the color version and here for the black and white version) and an article about Space Ghost and what he means to me. I know Space Ghost is considered as an old school character by some but for those of us that grew up watching his animated adventures, it's nice to see the recognition of his 40th anniversary.

Bernie

7.26.2006

SDCC Animated Panels

During my time at San Diego Comic Con, I had the opportunity to check out a few panels. Most of them were for my own edification since I've been trying to find out more about the animation industry. So I spent some time at a Nickelodeon panel along with a "How to Pitch an Animated Show" panel. But I also had the chance to check out two other animatation-related panels.


Afro Samurai - Featuring the RZA, this panel discussed the upcoming anime mini-series from Gonzo and set to air on Spike TV. The history behind this anime is inspiring, considering that the creator's work was spotted by accident and has since evolved into a full-blown multi-media monster. They also showed the trailer which looked kick ass. Lotsa movement and top shelf animation. Samuel Jackson does the voice work for the main character. And with the RZA handling the music, you know it's gonna rock.

You can check out the trailer here.

The Batman/Teen Titans - This panel discussed the third season for The Batman and also showed some preview footage of things to come. The big change? Robin joins Batman and Batgirl in their crusade against crime. The panel also debuted the Teen Tians: Trouble in Toyko direct-to-DVD movie. I'm not the biggest Teen Titans fan but I've found myself watching the cartoon every once and awhile on Cartoon Network. I'm a much bigger fan of the animation than the storytelling. But the movie was definitely entertaining, occasionally laugh out loud funny, and much better than sitting in a hotel room with only 4-5 cable channels. The villain (Brushogun) was pretty cool.


Hellboy: Sword of Storms - I missed this one (I was too busy hustling potential publishers) but you can actually watch it online right here (as long as you have a DIVX video player; if not you can always download it). I just finished watching the 58-minute panel and the animation for the upcoming Hellboy movie looks awesome. According to the panel, the first movie premieries later this year on Cartoon Network and will then be released on DVD in February of '07. Until then, I'll be checking out the Hellboy blog and the official site for updates.

Bernie

7.25.2006

SDCC Goodies


A list of everything I bought at the con:

Tim Biskup's "The Jackson 500 Volume 2" - I have volume one already and over the last few months, I've become a huge fan of Biskup's work. I had to stop myself from buying everything at the table.

Javier Guzman's "Amalgamation" sketchbook - I fly all the way to San Diego and meet Javier Guzman, fellow Chicagoan and alumni of Lane Tech High School. Javier's style is awesome and I can't wait to hang with the man in our wonderful Windy City.

Dave Johnson's Full-color 2006 sketchbook - Released by Boom! Studios and coming in at $10, Johnson's second sketchbook benefits from the joys of color. Lots of sketches and finished pieces demonstrating Johnson's killer talent. And after speaking with Joe Casey, member of Man of Action, creators of Ben 10, the cartoon was greenlit for a fourth season. So we get to see even more of Johnson's designs in the future, which is always a good thing.

Ragnar's "Kings of the Road" and "Vernaculis" - Kings of the Road is " A cartoonumentary of a life on the road." It's a great-looking and well-packaged look at the folks Ragnar met during his cross-country travels. Highly recommended. Vernaculis is the follow-up to Ragnar's first artbook, Chromaphile. More awesome artwork...and less money in my pocket. But no complaints.

The Shadow - The first in a new series of trade paperback reprints of the original pulp novels. This one features two complete Shadow stories: "Crime, Insured' and 'The Golden Vulture." I'm a sucker for pulp fiction so this one was right up my alley.

Salem: Queen of Thorns - I was aware of this book because one of my favorite artists, Mike Hawthorne, is handling the art chores. But I had a chance to meet the writers at San Diego and they were pretty cool guys. They were debuting the preview issue and I was more than happy to purchase a copy. They also hooked me up with a Salem t-shirt. Sweet.

Rose and Isabel Volumes 1 and 2 - Written and drawn by one of my favorite creators, Ted Mathot, Rose and Isabel is "a story of two sisters who join the American Civil War to save their three brothers." I read both volumes on the flight home and believe me, it's a lot more than that. Surprises abound and the artwork is freakin' amazing. Thanks for the all the hard work, Ted!

Best of Draw! Vol. 1 - Lots of great, in-depth interviews with creators in comics and animation. Among industry pros such as Phil Hester, Klaus Janson, Bret Blevins, and Jerry Ordway, volume one of the "Best of" also features an interview with my hero, Samurai Jack creator Genndy Tartakovsky.

Comic Book Artist #11/Alex Toth - With his passing in the foreground of my mind, I've been trying to find out as much as possible about the late/great Alex Toth. This issue of Comic Book Artist was dedicated to the comics and animation legend and discussed his impact in those industries. It featured a breakdown of Toth's carreer, an autobiographical essay, interviews with creators that he inspired, and a checklist of his work.

Bernie

San Diego in the Rearview

It's over.

San Diego Comic Con is over.

First and foremost, Scorched Earth did not make it as a finalist in the Comic Book Challenge. But that's not a completely bad thing. I had the chance to pitch the project to comics pro Marc Silvestri and super-producer Gale Anne Hurd, both of which were nothing but flattering. The contest should open other opportunities that will help Scorched Earth get to the masses in the near future. So big thanks to all the friends and family that gave their support. It was very much appreciated.

That being said, this was my first year out there and it was a pretty cool experience. Travel complications aside, the con was...OK. Having been to Wizard Chicago for the last five years as an attendee or an exhibitor, I've seen what a "big" convention is like. San Diego is huge, about 3-4 times bigger than Wizard Chicago. It has more exhibitors from the comics/film/television/video game worlds than other cons. And there are more exclusives and con variants than you can shake a stick at.

I guess once your primary goal when attending a con is to network with industry folks and try to get your books picked up by a publisher, having all those fancy exhibitors all over the con floor doesn't mean much. The con becomes more of a networking opportunity than a fan event. But nonetheless, it was cool to see the celebrities and non-comic people out and about among the fanboys and fangirls.

I took a few pictures and bought a few items so I'll post it all little by little. Not only do I have a big move coming up before the end of the month, Wizard Chicago is also right around the corner. So you can imagine that things are a little hectic at casa de Bernie. But once Wizard has come and gone, I'll be able to get back onto the drawing board and post more doodles.

Bernie

7.17.2006

The Comic Book Challenge...and Bernie!

Hey all,

Platinum Studios and NBC's San Diego affiliate partnered to create a contest called the Comic Book Challenge. The Challenge was an open call for creators to submit their projects in the hopes that it would be chosen for review by a panel of "celebrity" judges including Marc Silvestri, Gale Anne Hurd, Scott Mitchell Rosenberg, a staff correspondent for People, an editorial director for The Hollywood Reporter, and...Ving Rhames!

The judges' bios can be seen here.

Well...they picked one of my projects as a semi-finalist!

The project is called Scorched Earth. I'm the writer on the book and fellow Element X-er Tim Irwin is the artist.

You can check out a preview image of Scorched Earth here.

The last week has been crazy because I've had to read a lot of paperwork and get ready for the pitch. Along with 49 other creators, I get two minutes to knock the judges' socks off. So you can imagine how paranoid/nervous/excited I am, espcially since San Diego is only a few days away.

If I'm fortunate enough to make it as one of three finalists, I get to do the pitch on television and then it goes into online voting to determine the grand prize winner. Details on the three projects will be available for review online and voting will be open to the public from July 21 till noon July 24th right here.

If I make it that far, and you seriously like Scorched Earth, check out the site and vote. Tim and I would definitely appreciate it.

Thanks,

Bernie

7.10.2006

Shelf-O-Stuff


Here's a little peak at my main shelf-o-stuff, protected by an animated Batman figure and Hellboy. The small yet powerful wooden shelf has been with me for a number of years and holds most of my educational/research books, trades, graphic novels, and inspirational artbooks.

And random baseball bat. You know, for protection. From ninjas. And stray cats.

Once I move into my new apartment, I'll finally be able to take the rest of the books out of my parents' basement (I promise mom!) and add it to the collection.

I'll probably need a bigger shelf.

Bernie

7.08.2006

Podcast Premier


I popped my podcast cherry last week on Around Comics. Here's the episode summary:

"Comics on TV. The premier of Blade inspired the panel to discuss comic book adaptations on television. Can Blade survive past the movies? What does it take to make a compelling show that's based on a b-list comic character? The Flash, The Incredible Hulk, Witchblade and others are discussed as we welcome Mike Oliveri, Bernie Gonzalez, and Matt Sommer to the roundtable."

You can check out the episode at the Around Comics website here and direct download it here (right click over the link then "Save Target As").

If you're not digging on podcasts, you should definitely check 'em out. Most of them are free to download, can be played on your computer or I-Pod/MP3 player, and they're great to listen to in the background as you work.

Bernie

6.15.2006

On Technique

Since I've already covered the style I'm using for ONE, I'll go over technique.

If you think of style as being what you do, technique is how you do it. Technique is the actual mean/s the artist utilizes to get their ideas on paper (or monitor, or canvas, or music sheet, etc). Some artists like to use expensive drafting tools, some use mechanical pens bought at their local Walgreens, and others use Sharpie markers that are almost dry. They all work, but not all of them work for everyone. So while technique is important, as an artist, you can't be a slave to it. The most important thing is how to get your ideas out of your head and on the paper.

Here's an awesome quote by Neal Adams' in Will Eisner's Shop Talk that goes a little further into the topic:

"What I find is that there are many artists doing many things, and each successful artist has found his own tools. Very rarely does an artist accept the tools of another artist. His responsibility does not include responsibility to other artists or to the general public. His responsibility is to himself. The tools he uses are the tools he finds. The thing he has to think about is what is his goal, not what is his technique."

Amen. It's all about the goal. And as the artist, it's up to you to choose the best technique that will allow you to accomplish your goal.

With ONE, I want the book to feel like an episode of Samurai Jack...but in print. I want to utilize a lot of epic shots and give it a cinematic pacing. I want the reader (actually, audience is more appropriate 'cause there's only one word in the entire book so there's not much reading going on) to be able to get through the book in ten minutes. I'll let C. C. Beck (again, from Will Eisner's Shop Talk) say it best:

"Never include anything that doesn't belong there...[convey] a message to the reader in the simplest form...[Most] young artists are so anxious to show off, all of them, to show things that they can do, that they throw in a bunch of stuff that doesn't belong there. If you have to stop to figure out a picture for about three minutes, then you've lost the thread of the story."

Amen. Again.

I also want to be able to handle the creation of the book. It is, after all, my first real book. Not that I want to make it easy on myself, but I don't want to shoot myself in the foot by trying out new tools and working methods that I'm not already comfortable with. That's why I'm using the animated style. And that's why I'm sticking to good ole pen and paper (8.5x11, nothing fancy) for the actual pages and Photoshop for finishes (cleaning up, editing, coloring, design).

So with my goals in mind, I made a few ground rules. I have to give credit to Ted Mathot for sharing his own ground rules on his book, Rose and Isabel (which I'll be purchasing at the San Diego Comic Con in a few weeks). I basically ripped off some his rules. Yeah, I'll admit it. But they make 100% sense. They helped me decide how to approach ONE best; how to reach my goals.

1. ONE will be in greyscale - Like Mathot said, "Although B&W can be very challenging, it's nowhere near as difficult as color (for me)." I agree. I'm just getting into color theory so grayscale is something I can manage. I'll probably go with a color cover but as far as the interior pages are concerned, grayscale is law. This will also come in handy when I start researching printing options. Grayscale, by far, is cheaper to print than color. And if I end up using a printing service like Lulu or Dream Weaver Press, my checkbook will thank me for going gray.

2. No Rendering - Quoting Mathot: "The greys must be flat color or simple gradients. At the very most I allowed myself a drop shadow or rim light." I'm using shadows here and there to convey scope and specific moods but that's as far as I'm going to allow myself to go on ONE. I'm not even getting into using too many gradiants. Greyscales and flats - check.

3. No fancy brushes or textures - I'm still relatively new to Photoshop so I wouldn't even know how to use the fancy brushes and textures. And since I've already storyboarded most of the book, I already know where I can reuse and repurpose backgrounds. ONE is getting the KISS treatment: Keep It Simple Stupid.

4. Keep Moving - Mathot, again: "If a drawing isn't right (and there are many I'm not totally happy with) I have to keep going. I'll take a few whacks at it, but then move on. If it really bothers me, I'll try to come back to it later." I'm pretty anal about my work but if I plan to stick to my schedule, I can't get hung up on minutiae. And speaking of scheduling...

5. Come up with a schedule and stick to it - Quoting Mathot: "This is absolutely essential. Know how much work you need to do and how much time you have to do it. Comics are great for time management cause you can break them down by pages. You can assign X number of pages per month, week, day, etc. If you fall behind or get ahead it's easy to adjust that number." Told ya, the man knows what he's talking about.

Initially, my deadline was mid-July, just in time to have the book completed by the San Diego Comic Con. But reality has set in and the possibility of completing what has grown to be a 250+ page book (aka monster) in the next month has been thrown out of the window. So taking into account what I've done so far, what I need to do, and those pesky real world things that are bound to materialize along the way, ONE should be finished by the end of this year. I may be able to finish the book before then but that gives me ample time to do some quality control and make sure my first book is a good book, at least to me.

Now that style and technique are in the rearview, time for more pretty pictures. Next up - storyboards.

Bernie

6.13.2006

Cars

My ten-year high school reunion went down this weekend, making me feel really old. Well, that didn't bother me nearly as much as feeling like I haven't developed or utilized my drawing skills to a higher level. I've seen the volume of work some of my peers have produced and it's enough to make this grown man cry. But I'm not one to sob in the corner so I put foot to ass and went to work.

So after Surly Sergio's Sombreros and between some sudden and unfortunate family issues, I found two hours to watch Disney and Pixar's Cars.

I know, I know. Not exactly work but it's kinda like reference. Kinda.

The movie was good; not Pixar's best but a good, entertaining film nonetheless. The set up for the film took a little too long but once the action moved to the small town (Radiator Springs), the movie went into (excuse the pun) high gear. But overall, the animation was solid and the voice acting was spot. Then again, it's not like they went out on a limb with the character archtypes they choose (ex. Mexican lowrider car voiced by Cheech Marin; Redneck towtruck voiced by Larry The Cable Guy).

So, back to getting some more drawing under my belt. With Cars as inspiration, I did some sketching. Here's the result:


And after a few hours of Photoshop-ing, here's the final drawing:


Turned out OK. I could've done more with the overall perspective and the car designs but the drawing was just a quick reaction to watching the film.

Enough digressions for this week. Now back to ONE.

Bernie